Binding Support


This will cancel Item Binding for said specific item if the player doesn’t meet the requirements.



Blank Example:
mods.compatskills.BindHandler.addBindLock(String failureMessage, IItemStack stack, String... requirements);

Test Example:
mods.compatskills.BindHandler.addBindLock("Untold Dark Energies swirl around you and then subside", <bloodmagic:blood_orb>.withTag({orb: "bloodmagic:weak"}), "reskillable:building|15", "reskillable:magic|7", "stage|test", "adv|minec


As of CompatSkills 1.4.0 the binding locking has now been rolled in as a part of ItemStack-Locking. This means there is no longer a dedicated script syntax for adding a binding lock to an item.

This change has also come with a few other changes. For example the default error message displayed has been changed in some regards:

This means that resource pack authors can now localize the error message into whatever language they want. This also means you can use mods like ResourceLoader or Base (With ContentTweaker present) to change the error string.