PlayerSetSpawn

The PlayerSetSpawn Event is fired whenever a player’s spawn location changes.
It can be canceled to prevent further processing.

Event Class

You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerSetSpawnEvent
You can, of course, also import the class before and use that name then.

Event interface extensions

PlayerSetSpawn Events implement the following interfaces and are able to call all of their methods/getters/setters as well:

ZenGetters

The following information can be retrieved from the event:

ZenGetter Return Type
player IPlayer
isForced bool
newSpawn IBlockPos