The PlayerDeathDrops Event is fired whenever a player’s items fall to the ground due to the player’s death.
You will need to cast the event in the function header as this class:
You can, of course, also import the class before and use that name then.
Event interface extensions
PlayerDeathDrops Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
The following information can be retrieved from the event:
Modifying the item drops
You can either add to the droplist or completely substitute it with a new one:
event.items = //reference to IEntityItem list. //event.addItem(IItemStack item); event.addItem(<minecraft:iron_ingot>); //event.addItem(IEntityItem iten); event.addItem(<minecraft:iron_ingot>.createEntityItem(event.player.world, event.player.position));