Blueprint
Link to blueprint
The Blueprint crafting package can be used to add/remove recipes to/from the Immersive Engineering Blueprint crafting.
PSA
Link to psa
The Category String is quite special. For any string entered that doesn't already have an established Category, it'll create a new Category and thus a new Blueprint. This means that you could add a Blueprint Category called "Banana Pancakes" that provides "Food Recipes". After the first entry found it'll generate all additional recipes for that Category String under the generated Category.
Hinzufügen des Packages
Link to hinzufügen-des-packages
You can call the Blueprint package using mods.immersiveengineering.Blueprint
.
Rezept hinzufügen
Link to rezept-hinzufügen
Required | Type | Datentyp |
---|---|---|
Required Required | Type Category | Datentyp String Category |
Required Required | Type Output | Datentyp IItemstack |
Required Required | Type Inputs | Datentyp IIngredient |
Beispiel
Link to beispiel
ZenScript Copy//Example:
mods.immersiveengineering.Blueprint.addRecipe(String category, IItemStack output, IIngredient[] inputs);
//Using an existing Category String
mods.immersiveengineering.Blueprint.addRecipe("components", <minecraft:diamond>, [<ore:logWood>, <minecraft:dirt>]);
//Using a new Category String (This generates a new Blueprint item)
mods.immersiveengineering.Blueprint.addRecipe("Banana Pancakes", <minecraft:diamond>, [<ore:logWood>, <minecraft:dirt>]);
Rezept entfernen
Link to rezept-entfernen
Type | Datentyp |
---|---|
Type Output | Datentyp IItemstack |
Beispiel:
Link to beispiel-1
ZenScript Copy//Example:
mods.immersiveengineering.Blueprint.removeRecipe(IItemStack output);
mods.immersiveengineering.Blueprint.removeRecipe(<minecraft:diamond>);