Chemical Injection Chamber

Link to chemical-injection-chamber

As of Mekanism 9.7.0 it is now possible to view all recipe strings of the Chemical Injection Chamber through the command /ct mekrecipes injection

ZenScript
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mods.mekanism.chemical.injection.addRecipe(IIngredient inputStack, IGasStack inputGas, IItemStack outputStack);

mods.mekanism.chemical.injection.addRecipe(<minecraft:hardened_clay:1>, <gas:water>, <minecraft:clay>);

As of Mekanism 9.7.0 inputGas is no longer restricted to just sulfuric acid, water, or hydrogen chloride

Also as of Mekanism 9.7.0 it is possible to use IIngredients as the inputStack instead of only IItemStacks.

Note: Currently all this does is loop over the different possibilities in java while adding instead of you having to do it in ZenScript. Currently there is no built in support for compound ingredients or oredictionary in the machines themselves.

ZenScript
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mods.mekanism.chemical.injection.removeRecipe(IIngredient outputStack, @Optional IIngredient inputStack, @Optional IIngredient inputGas);

mods.mekanism.chemical.injection.removeRecipe(<mekanism:shard:2>, <mekanism:oreblock>, <gas:hydrogenchloride>);
mods.mekanism.chemical.injection.removeRecipe(<mekanism:shard:1>);

Specifying an input parameter will only remove the specific recipe that uses said input. Lässt man den Input-Parameter weg, werden alle Rezepte für das jeweilige Item gelöscht.

Removing all recipes

Link to removing-all-recipes

As of Mekanism 9.7.0 it is now possible to remove all Chemical Injection Chamber recipes. (Das betrifft nicht die Rezepte, welche mittels CraftTweaker hinzugefügt wurden)

ZenScript
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mods.mekanism.chemical.injection.removeAllRecipes();