EntityLivingDeath

Link to entitylivingdeath

The EntityLivingDeath event is fired whenever an Entity is about to die.
It can be canceled to let the entity live.

You will need to cast the event in the function header as this class:
crafttweaker.event.EntityLivingDeathEvent
You can, of course, also import the class before and use that name then.

Erweiterte Event-Schnittellen

Link to erweiterte-event-schnittellen

EntityLivingDeathEvent implements the following interfaces and are able to call all of their methods/getters/setters as well:

ZenGetterType
ZenGetter
damageSource
Type
IDamageSource