EntityLivingDeathDrops

Link to entitylivingdeathdrops

The EntityLivingDeathDrops Event is fired whenver an Entity's death causes dropped items to appear.
It can be canceled to stop the entity from dropping anything.

You will need to cast the event in the function header as this class:
crafttweaker.event.EntityLivingDeathDropsEvent
You can, of course, also import the class before and use that name then.

Erweiterte Event-Schnittellen

Link to erweiterte-event-schnittellen

PlayerDeathDrops Events implement the following interfaces and are able to call all of their methods/getters/setters as well:

Die folgenden Informationen lassen sich von diesem Event (Ereignis) abrufen:

ZenGetterRückgabetyp
ZenGetter
drops
Rückgabetyp
List<IEntityItem>
ZenGetter
damageSource
Rückgabetyp
IDamageSource
ZenGetter
isRecentlyHit
Rückgabetyp
bool
ZenGetter
lootingLevel
Rückgabetyp
int

Modifying the item drops

Link to modifying-the-item-drops

You can either add to the droplist or completely substitute it with a new one:

ZenScript
Copy
event.drops = //reference to IEntityItem list.

//event.addItem(IItemStack item);
event.addItem(<minecraft:iron_ingot>);

//event.addItem(IEntityItem iten);
event.addItem(<minecraft:iron_ingot>.createEntityItem(event.player.world, event.player.position));