EntityLivingDeathDrops
Link to entitylivingdeathdrops
The EntityLivingDeathDrops Event is fired whenver an Entity's death causes dropped items to appear.
It can be canceled to stop the entity from dropping anything.
Event-Klasse
Link to event-klasse
You will need to cast the event in the function header as this class:
crafttweaker.event.EntityLivingDeathDropsEvent
You can, of course, also import the class before and use that name then.
Erweiterte Event-Schnittellen
Link to erweiterte-event-schnittellen
PlayerDeathDrops Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
ZenGetter
Link to zengetter
Die folgenden Informationen lassen sich von diesem Event (Ereignis) abrufen:
ZenGetter | Rückgabetyp |
---|---|
ZenGetter drops | Rückgabetyp List<IEntityItem> |
ZenGetter damageSource | Rückgabetyp IDamageSource |
ZenGetter isRecentlyHit | Rückgabetyp bool |
ZenGetter lootingLevel | Rückgabetyp int |
Modifying the item drops
Link to modifying-the-item-drops
You can either add to the droplist or completely substitute it with a new one:
ZenScript Copyevent.drops = //reference to IEntityItem list.
//event.addItem(IItemStack item);
event.addItem(<minecraft:iron_ingot>);
//event.addItem(IEntityItem iten);
event.addItem(<minecraft:iron_ingot>.createEntityItem(event.player.world, event.player.position));