EntityLivingEquipmentChange

Link to entitylivingequipmentchange

EntityLivingEquipmentChangeEvent is fired when the Equipment of a Entity changes. This also includes entities joining the World, as well as being cloned.

slot contains the affected EntityEquipmentSlot. item contains the ItemStack that is equipped now. olditem contains the ItemStack that was equipped previously.

You will need to cast the event in the function header as this class:
crafttweaker.event.EntityLivingEquipmentChangeEvent
You can, of course, also import the class before and use that name then.

Erweiterte Event-Schnittellen

Link to erweiterte-event-schnittellen

EntityLivingEquipmentChangeEvent implements the following interfaces and are able to call all of their methods/getters/setters as well:

Die folgenden Informationen lassen sich von diesem Event (Ereignis) abrufen:

ZenGetterRückgabetyp
ZenGetter
newItem
Rückgabetyp
IItemStack
ZenGetter
oldItem
Rückgabetyp
IItemStack
ZenGetter
slot
Rückgabetyp
IEntityEquipmentSlot