EntityLivingFall
Link to entitylivingfall
The EntityLivingFall Event is fired whenever an entity is set to be falling.
It can be canceled to preven the entity from falling.
Event-Klasse
Link to event-klasse
You will need to cast the event in the function header as this class:
crafttweaker.event.EntityLivingFallEvent
You can, of course, also import the class before and use that name then.
Erweiterte Event-Schnittellen
Link to erweiterte-event-schnittellen
EntityLivingFallEvent implements the following interfaces and are able to call all of their methods/getters/setters as well:
ZenGetter/ZenSetter
Link to zengetterzensetter
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter distance | ZenSetter distance | Type float |
ZenGetter damageMultiplier | ZenSetter damageMultiplier | Type float |