EntityLivingHeal

Link to entitylivingheal

EntityLivingHeal Event is fired when an Entity is set to be healed.

If this event is canceled, the Entity is not healed.

You will need to cast the event in the function header as this class:
crafttweaker.event.EntityLivingHealEvent
You can, of course, also import the class before and use that name then.

Erweiterte Event-Schnittellen

Link to erweiterte-event-schnittellen

EntityLivingHealEvent implements the following interfaces and are able to call all of their methods/getters/setters as well:

ZenGetter/ZenSetter

Link to zengetterzensetter

ZenGetterZenSetterType
ZenGetter
amount
ZenSetter
amount
Type
float