EntityLivingHeal
Link to entitylivingheal
EntityLivingHeal Event is fired when an Entity is set to be healed.
If this event is canceled, the Entity is not healed.
Event-Klasse
Link to event-klasse
You will need to cast the event in the function header as this class:
crafttweaker.event.EntityLivingHealEvent
You can, of course, also import the class before and use that name then.
Erweiterte Event-Schnittellen
Link to erweiterte-event-schnittellen
EntityLivingHealEvent implements the following interfaces and are able to call all of their methods/getters/setters as well:
ZenGetter/ZenSetter
Link to zengetterzensetter
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter amount | ZenSetter amount | Type float |