Link to entitylivinghurt
The EntityLivingHurt Event is fired whenever an Entity is about to get hurt.
It can be canceled to stop the entity from being hurt.
Link to event-klasse
You will need to cast the event in the function header as this class:
You can, of course, also import the class before and use that name then.
Link to erweiterte-event-schnittellen
PlayerDeathDrops Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
Link to zengetter
Link to zensetters