EntityLivingHurt
Link to entitylivinghurt
The EntityLivingHurt Event is fired whenever an Entity is about to get hurt.
It can be canceled to stop the entity from being hurt.
Event-Klasse
Link to event-klasse
You will need to cast the event in the function header as this class:
crafttweaker.event.EntityLivingHurtEvent
You can, of course, also import the class before and use that name then.
Erweiterte Event-Schnittellen
Link to erweiterte-event-schnittellen
PlayerDeathDrops Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
ZenGetter
Link to zengetter
ZenGetter | Type |
---|---|
ZenGetter damageSource | Type IDamageSource |
ZenGetter amount | Type float |
ZenSetters
Link to zensetters
ZenSetter | Type |
---|---|
ZenSetter amount | Type float |