ExplosionDetonate

Link to explosiondetonate

The ExplosionDetonate Event is fired shortly before an explosion starts. It cannot be canceled.

You will need to cast the event in the function header as this class:
crafttweaker.event.ExplosionDetonateEvent
You can, of course, also import the class before and use that name then.

Erweiterte Event-Schnittellen

Link to erweiterte-event-schnittellen

ExplosionDetonate Events implement the following interfaces and are able to call all of their methods/getters/setters as well:

Die folgenden Informationen lassen sich von diesem Event (Ereignis) abrufen:

ZenGetterZenSetterType
ZenGetter
affectedEntities
ZenSetter
Type
IEntity[]
ZenGetter
affectedPositions
ZenSetter
Type
IBlockPos[]