The PlayerBonemeal Event is fired whenever a player uses bonemeal on a block.

You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerBonemealEvent
You can, of course, also import the class before and use that name then.

Erweiterte Event-Schnittellen

Link to erweiterte-event-schnittellen

PlayerBonemeal Events implement the following interfaces and are able to call all of their methods/getters/setters as well:

Die folgenden Informationen lassen sich von diesem Event (Ereignis) abrufen:

ZenGetterRückgabetyp
ZenGetter
canceled
Rückgabetyp
boolean
ZenGetter
processed
Rückgabetyp
boolean
ZenGetter
x
Rückgabetyp
int
ZenGetter
y
Rückgabetyp
int
ZenGetter
z
Rückgabetyp
int
ZenGetter
player
Rückgabetyp
IPlayer
ZenGetter
world
Rückgabetyp
IWorld
ZenGetter
block
Rückgabetyp
IBlock
ZenGetter
blockState
Rückgabetyp
IBlockState
ZenGetter
blockPos
Rückgabetyp
IBlockPos
ZenGetter
dimension
Rückgabetyp
int
ZenGetter
item
Rückgabetyp
IItemStack
  • event.cancel() sets the event as cancelled
  • event.process() sets the event as processed