The PlayerSetSpawn Event is fired whenever a player's spawn location changes.
It can be canceled to prevent further processing.

You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerSetSpawnEvent
You can, of course, also import the class before and use that name then.

Erweiterte Event-Schnittellen

Link to erweiterte-event-schnittellen

PlayerSetSpawn Events implement the following interfaces and are able to call all of their methods/getters/setters as well:

Die folgenden Informationen lassen sich von diesem Event (Ereignis) abrufen:

ZenGetterRückgabetyp
ZenGetter
player
Rückgabetyp
IPlayer
ZenGetter
isForced
Rückgabetyp
bool
ZenGetter
newSpawn
Rückgabetyp
IBlockPos