PlayerUseHoe
Link to playerusehoe
The PlayerUseHoe Event is fired whenever a player uses his hoe... If you know what I mean.
Event-Klasse
Link to event-klasse
You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerUseHoeEvent
You can, of course, also import the class before and use that name then.
Erweiterte Event-Schnittellen
Link to erweiterte-event-schnittellen
PlayerUseHoe Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
ZenGetter
Link to zengetter
Die folgenden Informationen lassen sich von diesem Event (Ereignis) abrufen:
ZenGetter | Rückgabetyp |
---|---|
ZenGetter canceled | Rückgabetyp boolean |
ZenGetter processed | Rückgabetyp boolean |
ZenGetter x | Rückgabetyp int |
ZenGetter y | Rückgabetyp int |
ZenGetter z | Rückgabetyp int |
ZenGetter player | Rückgabetyp IPlayer |
ZenGetter world | Rückgabetyp IWorld |
ZenGetter block | Rückgabetyp IBlock |
ZenGetter blockState | Rückgabetyp IBlockState |
ZenGetter dimension | Rückgabetyp int |
ZenGetter item | Rückgabetyp IItemStack |
ZenMethods
Link to zenmethods
event.cancel()
sets the event as cancelledevent.process()
sets the event as processed