• Adds a Unstoked Cauldron Recipe
ZenScript
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mods.betterwithmods.Cauldron.addUnstoked(IIngredient[] inputs, IItemStack[] outputs);
//Examples
mods.betterwithmods.Cauldron.addUnstoked([<ore:cobblestone>],[<minecraft:stone>]);
mods.betterwithmods.Cauldron.addUnstoked([<minecraft:dirt>],[<minecraft:grass>]);
  • Adds a Stoked Cauldron Recipe
ZenScript
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mods.betterwithmods.Cauldron.addStoked(IIngredient[] inputs, IItemStack[] outputs);
//Examples
mods.betterwithmods.Cauldron.addStoked([<ore:cobblestone>],[<minecraft:stone>]);
mods.betterwithmods.Cauldron.addStoked([<minecraft:dirt>],[<minecraft:grass>]);
  • Remove a Cauldron recipe based on the output mods.betterwithmods.Cauldron.remove(IItemStack[] outputs);

  • Remove all Cauldron recipes mods.betterwithmods.Cauldron.removeAll();

The Cauldron has a recipe builder that allows more precise control over the recipes. All previous methods are simply short cuts to using the builder.

  • To create a new Cauldron builder. mods.betterwithmods.Cauldron.builder()

  • Cauldron methods

    • Sets up the inputs and outputs of the recipe
      buildRecipe(IIngredient[] inputs, IItemStack[] outputs)
    • Sets the priority of the recipe, the lower the priority the sooner it will be crafted. Default=0.
      setPriority(int priority)
    • Set the Heat requirements of the recipe. Heat is used to check if the recipe can be made in a stoked or unstoked cauldron. Unstoked heat = 1, Stoked heat = 2. You can add custom heat sources, and even custom heat levels using the Heat Registry.
      setHeat(int heat)
    • Set the recipe to ignore the heat value and craft anyways
      setIgnoreHeat(boolean ignoreHeat)
    • Finalize the recipe and add it to the game
      build()

Example builder usage

Link to example-builder-usage

ZenScript
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mods.betterwithmods.Cauldron.builder()
.buildRecipe([<ore:stone>], [<minecraft:dirt>])
.setHeat(2)
.setPriority(-1)
.build();