EntityLivingSpawnEvent
Link to entitylivingspawnevent
The EntityLivingSpawn Event is fired whenever an entity tries to join or leave a world.
It has one subclass, the EntityLivingExtendedSpawnEvent that also contains an IMobSpawnerBaseLogic reference.
Event Class
Link to event-class
You will need to cast the event in the function header as this class:
crafttweaker.event.EntityLivingSpawnEvent
crafttweaker.event.EntityLivingExtendedSpawnEvent
You can, of course, also import the class before and use that name then.
Event interface extensions
Link to event-interface-extensions
EntityLivingSpawn Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
ZenGetters/ZenSetters
Link to zengetterszensetters
The following information can be retrieved from the event:
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter world | ZenSetter | Type IWorld |
ZenGetter x | ZenSetter | Type float |
ZenGetter y | ZenSetter | Type float |
ZenGetter z | ZenSetter | Type float |
ZenGetter | ZenSetter | Type |
ZenGetter spawner (Extended Only) | ZenSetter | Type IMobSpawnerBaseLogic |
ZenMethods
Link to zenmethods
The despawn event also offers three functions to change the event outcome:
event.allow
-> Forces the entity to (de)spawn
event.deny
-> Forces the entity not to (de)spawn
event.pass
-> Sets the event result to the default state
ZenGetters/ZenSetters/ZenMethods from extensions
Link to zengetterszensetterszenmethods-from-extensions
The following information can be retrieved/set during the event:
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter entityLivingBase | ZenSetter | Type IEntityLivingBase |