PlayerAnvilRepair
Link to playeranvilrepair
The PlayerAnvilRepair Event is fired whenever a player crafts something in the anvil.
You can change the chance that the anvil is damaged.
Event Class
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You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerAnvilRepairEvent
You can, of course, also import the class before and use that name then.
Event interface extensions
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PlayerAnvilRepair Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
ZenGetters
Link to zengetters
The following information can be retrieved from the event:
ZenGetter | ZenSetter | Return Type |
---|---|---|
ZenGetter player | ZenSetter | Return Type IPlayer |
ZenGetter itemInput | ZenSetter | Return Type IItemStack |
ZenGetter itemIngredient | ZenSetter | Return Type IItemStack |
ZenGetter itemResult | ZenSetter | Return Type IItemStack |
ZenGetter breakChance | ZenSetter breakChance | Return Type float |
ZenGetters/ZenSetters/ZenMethods from extensions
Link to zengetterszensetterszenmethods-from-extensions
The following information can be retrieved from the event:
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter player | ZenSetter | Type IPlayer |
From extension of extension
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ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter entityLivingBase | ZenSetter | Type IEntityLivingBase |