PlayerAttackEntity

Link to playerattackentity

The PlayerAttackEntity Event is fired whenever a player attacks an Entity.

You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerAttackEntityEvent
You can, of course, also import the class before and use that name then.

Event interface extensions

Link to event-interface-extensions

PlayerAttackEntity Events implement the following interfaces and are able to call all of their methods/getters/setters as well:

The following information can be retrieved from the event:

ZenGetterReturn Type
ZenGetter
canceled
Return Type
boolean
ZenGetter
player
Return Type
IPlayer
ZenGetter
target
Return Type
IEntity

ZenGetters/ZenSetters/ZenMethods from extensions

Link to zengetterszensetterszenmethods-from-extensions

The following information can be retrieved/set during the event:

ZenGetterZenSetterType
ZenGetter
canceled
ZenSetter
canceled
Type
bool
ZenGetter
player
ZenSetter
Type
IPlayer

ZenMethods

  • event.cancel(); Method, returns void (nothing). Can cancel the event and stop something from happening

From extension of extension

Link to from-extension-of-extension

ZenGetterZenSetterType
ZenGetter
entityLivingBase
ZenSetter
Type
IEntityLivingBase