Tree Tweaker
Link to tree-tweaker
Tree Tweaker is a CraftTweaker addon that allows you to add custom trees to world generation. The shape, height, leaves, logs, frequency, biome, and more can all be customized through zenscript. Trees can use modded blocks and be set to generate in modded biomes.
CraftTweaker Integration
Link to crafttweaker-integration
Tree Tweaker issues should be discussed at the Tree Tweaker issue tracker.
Package
Link to package
import mods.treetweaker.TreeFactory;
Script Requirements
Link to script-requirements
create a new tree called newtree
, using the variablenewtree
var newtree = TreeFactory.createTree("newtree");
newtree.setTreeType("TREE_TYPE");
Link to newtreesettreetypetree_type
set which type of tree shape to generate as. Accepts OAK, SPRUCE, JUNGLE, BIRCH, ACACIA, and DARK_OAK. newtree.setTreeType("SPRUCE");
newtree.register();
Link to newtreeregister
register tree to add to worldgen. Make sure to call this method last. newtree.register();
Optional Syntaxes
Link to optional-syntaxes
newtree.setLog("modid
Link to newtreesetlogmodid
set what log to use
newtree.setLog("minecraft:wool:3");
newtree.setLeaf("modid
Link to newtreesetleafmodid
set what leaf to use
newtree.setLeaf("minecraft:melon_block");
newtree.setMinHeight(INT);
Link to newtreesetminheightint
set the minimum height of the tree. newtree.setMinHeight(5);
newtree.setExtraHeight(INT);
Link to newtreesetextraheightint
Extra height randomly added when tree generates treename.setExtraHeight(5);
newtree.setGenFrequency(INT);
Link to newtreesetgenfrequencyint
Used to control how often a tree generates, successfully spawning at a rate of 1 in N attempts newtree.setGenFrequency(5)
newtree.setGenAttempts(INT);
Link to newtreesetgenattemptsint
How many trees should try to spawn during a successful generation attempt. Can be used to make clusters of trees newtree.setGenAttempts(1)
newtree.extraThick=boolean;
Link to newtreeextrathickboolean
Makes tree trunk generate as 2x2 thick. Only valid on LARGE_OAK, PINE, CANOPY, and SPRUCE trees newtree.extraThick=true;
newtree.setGenBiome("string
Link to newtreesetgenbiomestring
Set the biome of spawning, ignoring typical biome rules.
If not set, the tree will generate in all biomes that normally contain trees.
newtree.setGenBiome("minecraft:plains")
newtree.setGenBiomeByTag("STRING");
Link to newtreesetgenbiomebytagstring
Biome tag tree can generate in (HOT, SWAMP, SNOWY...), ignoring typical biome tree rules . Will not function unless spawnBiome is null. newtree.setGenBiomeByTag("HOT");
newtree.setBaseBlock("modid
Link to newtreesetbaseblockmodid
What block the tree should generate on top of. If not set, will default to blocks valid for vanilla trees (grass, dirt, farmland) newtree.setBaseBlock("minecraft:dirt");
newtree.setDimWhitelist(INT);
Link to newtreesetdimwhitelistint
Either single int or array of ints listing dimension IDs the tree may generate in. If null, may generate in any dimension newtree.setDimWhitelist(0);