EntityLivingAttacked

Link to entitylivingattacked

The EntityLivingAttacked Event is fired whenever an entity is being attacked.
It can be canceled to stop the entity from taking damage.

You will need to cast the event in the function header as this class:
crafttweaker.event.EntityLivingAttackedEvent
You can, of course, also import the class before and use that name then.

Event interface extensions

Link to event-interface-extensions

PlayerDeathDrops Events implement the following interfaces and are able to call all of their methods/getters/setters as well:

ZenGetterType
ZenGetter
damageSource
Type
IDamageSource
ZenGetter
amount
Type
float