EntityLivingHeal
Link to entitylivingheal
EntityLivingHeal Event is fired when an Entity is set to be healed.
If this event is canceled, the Entity is not healed.
Event Class
Link to event-class
You will need to cast the event in the function header as this class:
crafttweaker.event.EntityLivingHealEvent
You can, of course, also import the class before and use that name then.
Event interface extensions
Link to event-interface-extensions
EntityLivingHealEvent implements the following interfaces and are able to call all of their methods/getters/setters as well:
ZenGetter/ZenSetter
Link to zengetterzensetter
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter amount | ZenSetter amount | Type float |