EntityLivingHurt

Link to entitylivinghurt

The EntityLivingHurt Event is fired whenever an Entity is about to get hurt.
It can be canceled to stop the entity from being hurt.

You will need to cast the event in the function header as this class:
crafttweaker.event.EntityLivingHurtEvent
You can, of course, also import the class before and use that name then.

Event interface extensions

Link to event-interface-extensions

PlayerDeathDrops Events implement the following interfaces and are able to call all of their methods/getters/setters as well:

ZenGetterType
ZenGetter
damageSource
Type
IDamageSource
ZenGetter
amount
Type
float
ZenSetterType
ZenSetter
amount
Type
float