EntityLivingHurt
Link to entitylivinghurt
The EntityLivingHurt Event is fired whenever an Entity is about to get hurt.
It can be canceled to stop the entity from being hurt.
Event Class
Link to event-class
You will need to cast the event in the function header as this class:
crafttweaker.event.EntityLivingHurtEvent
You can, of course, also import the class before and use that name then.
Event interface extensions
Link to event-interface-extensions
PlayerDeathDrops Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
ZenGetters
Link to zengetters
ZenGetter | Type |
---|---|
ZenGetter damageSource | Type IDamageSource |
ZenGetter amount | Type float |
ZenSetters
Link to zensetters
ZenSetter | Type |
---|---|
ZenSetter amount | Type float |