Link to playerattackentity
The PlayerAttackEntity Event is fired whenever a player attacks an Entity.
Link to event-class
You will need to cast the event in the function header as this class:
You can, of course, also import the class before and use that name then.
Event interface extensions
Link to event-interface-extensions
PlayerAttackEntity Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
Link to zengetters
The following information can be retrieved from the event:
Link to zenmethods
event.cancel()sets the event as cancelled.