Link to playerdeathdrops
The PlayerDeathDrops Event is fired whenever a player's items fall to the ground due to the player's death.
Link to event-class
You will need to cast the event in the function header as this class:
You can, of course, also import the class before and use that name then.
Event interface extensions
Link to event-interface-extensions
PlayerDeathDrops Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
Link to zengetters
The following information can be retrieved from the event:
Modifying the item drops
Link to modifying-the-item-drops
You can either add to the droplist or completely substitute it with a new one:
event.items = //reference to IEntityItem list. //event.addItem(IItemStack item); event.addItem(<minecraft:iron_ingot>); //event.addItem(IEntityItem iten); event.addItem(<minecraft:iron_ingot>.createEntityItem(event.player.world, event.player.position));