EntityLivingDeathDrops

Link to entitylivingdeathdrops

The EntityLivingDeathDrops Event is fired whenver an Entity's death causes dropped items to appear.
It can be canceled to stop the entity from dropping anything.

You will need to cast the event in the function header as this class:
crafttweaker.event.EntityLivingDeathDropsEvent
You can, of course, also import the class before and use that name then.

Event interface extensions

Link to event-interface-extensions

PlayerDeathDrops Events implement the following interfaces and are able to call all of their methods/getters/setters as well:

The following information can be retrieved from the event:

ZenGetterReturn Type
ZenGetter
drops
Return Type
List<IEntityItem>
ZenGetter
damageSource
Return Type
IDamageSource
ZenGetter
isRecentlyHit
Return Type
bool
ZenGetter
lootingLevel
Return Type
int

Modifying the item drops

Link to modifying-the-item-drops

You can either add to the droplist or completely substitute it with a new one:

ZenScript
Copy
event.drops = //reference to IEntityItem list.

//event.addItem(IItemStack item);
event.addItem(<minecraft:iron_ingot>);

//event.addItem(IEntityItem iten);
event.addItem(<minecraft:iron_ingot>.createEntityItem(event.player.world, event.player.position));