PlayerLeftClickBlock
Link to playerleftclickblock
The PlayerLeftClickBlock Event is fired whenever a player left clicks a block.
It can be canceled to prevent any other events from taking place. If the player holds down the left click, the event will fire again even if it has been canceled. Canceling this event will prevent the left click from being registered, preventing block breaking (although not in creative mode). If the event is canceled, a specific result of success, fail or pass can be provided. By default, the result is pass.
Event Class
Link to event-class
You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerLeftClickBlockEvent
You can, of course, also import the class before and use that name then.
Event interface extensions
Link to event-interface-extensions
PlayerLeftClickBlock Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
ZenGetters & ZenSetters
Link to zengetters--zensetters
The following information can be retrieved from the event:
ZenGetter | ZenSetter | type |
---|---|---|
ZenGetter hitvector | ZenSetter | type IVector3d |
ZenGetter useblock | ZenSetter useblock | type string ("allow" / "deny" / "default") |
ZenGetter useitem | ZenSetter useitem | type string ("allow" / "deny" / "default") |
ZenGetter cancellationResult | ZenSetter cancellationResult | type string ("success" / "pass" / "fail") |
ZenMethods
Link to zenmethods
event.cancel()
sets the event as cancelled.