IEntityDefinition
Link to ientitydefinition
This sounds scary, so what does it mean? Basically, it is a reference to an entity registered in the game, so it is a reference to, say a mob in the game.
パッケージのインポート
Link to パッケージのインポート
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import.
import crafttweaker.entity.IEntityDefinition;
Calling an IEntityDefinition Object
Link to calling-an-ientitydefinition-object
ZenScript Copy//These return an IEntityDefinition Object
val test = <entity:minecraft:sheep>;
val test2 = game.getEntity("sheep");
So, this is where it gets interesting: What can we do with it, now that we created that thing?
Returns the ID as string
ZenScript Copy//returns "net.minecraft.entity.passive.EntitySheep"
<entity:minecraft:sheep>.id;
name
Link to name
Returns the name as string
ZenScript Copy//returns "Sheep"
<entity:minecraft:sheep>.name;
create entity
Link to create-entity
The first method only creates an entity on the given location.
The second one also spawns it.
ZenScript Copy<entity:minecraft:sheep>.createEntity(world);
<entity:minecraft:sheep>.spawnEntity(world, blockPos);
world
is an IWorld object.
blockPos
is an IBlockPos object.
Drops
Link to drops
We can even add and/or remove mob drops, isn't that great?
Add normal Drop
Link to add-normal-drop
This adds a normal drop, a drop that can occur whenever the mob is killed by whatever means.
ZenScript Copyval entity = <entity:minecraft:sheep>;
//addDrop(item,min,max,chance);
entity.addDrop(<minecraft:apple>);
//addDrop(weightedItem, min, max);
entity.addDrop(<minecraft:stone> % 20);
item
is the item to be added as drop and an IItemStack or a WeightedItemStack.
min
is the minimum amount that is dropped and an Integer. This is optional.
max
is the maximum amount that is dropped and an Integer. This is optional.
chance
is the drop chance. This is optional. Not needed if you use a weightedItemStack instead as item
Add playeronly drop
Link to add-playeronly-drop
Same as normal drops, but only if the entity was killed by a player.
ZenScript Copy//addPlayerOnlyDrop(item,min,max,chance);
entity.addPlayerOnlyDrop(<minecraft:gold_ingot>, 10,64);
//addPlayerOnlyDrop(weightedItem, min, max);
entity.addPlayerOnlyDrop(<minecraft:iron_ingot> % 20, 1, 3);
Add drop Function
Link to add-drop-function
A drop function is called whenever the associated Entity is killed. You can use this if you need to check requirements for before you drop something, like only dropping in a certain biome and stuff.
You will need an IEntityDropFunction:
ZenScript Copy<entity:minecraft:sheep>.addDropFunction(function(entity, dmgSource) {
return <minecraft:iron_ingot> * 10;
});
Remove
Link to remove
This removes a drop.
ZenScript Copyval entity = <entity:minecraft:sheep>;
//removeDrop(item);
entity.removeDrop(<minecraft:wool>);
item
is the item to be removed from being a drop and an IItemStack.
Clear Drops
Link to clear-drops
This removes all drops.
ZenScript Copyval entity = <entity:minecraft:sheep>;
//clearDrops
entity.clearDrops();
Get
Link to get
This returns all drops that were added via CT as list of IEntityDrop Objects.
ZenScript Copyval entity = <entity:minecraft:sheep>;
//drops;
val dropList = entity.drops;