EntityLivingFall

Link to entitylivingfall

The EntityLivingFall Event is fired whenever an entity is set to be falling.
It can be canceled to preven the entity from falling.

You will need to cast the event in the function header as this class:
crafttweaker.event.EntityLivingFallEvent
You can, of course, also import the class before and use that name then.

Event interface extensions

Link to event-interface-extensions

EntityLivingFallEvent implements the following interfaces and are able to call all of their methods/getters/setters as well:

ZenGetter/ZenSetter

Link to zengetterzensetter

ZenGetterZenSetterType
ZenGetter
distance
ZenSetter
distance
Type
float
ZenGetter
damageMultiplier
ZenSetter
damageMultiplier
Type
float