EntityLivingFall
Link to entitylivingfall
The EntityLivingFall Event is fired whenever an entity is set to be falling.
It can be canceled to preven the entity from falling.
Event Class
Link to event-class
You will need to cast the event in the function header as this class:
crafttweaker.event.EntityLivingFallEvent
You can, of course, also import the class before and use that name then.
Event interface extensions
Link to event-interface-extensions
EntityLivingFallEvent implements the following interfaces and are able to call all of their methods/getters/setters as well:
ZenGetter/ZenSetter
Link to zengetterzensetter
ZenGetter | ZenSetter | Type |
---|---|---|
ZenGetter distance | ZenSetter distance | Type float |
ZenGetter damageMultiplier | ZenSetter damageMultiplier | Type float |