Item Conditions
Link to item-conditions
Sometimes normal items won't cut it and we want to:
- specify recipes that only work when the input item fulfills some conditions.
- specify recipes that will produce a special item, be it with NBT-Tag or Damage value or otherwise.
パッケージのインポート
Link to パッケージのインポート
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import.
import crafttweaker.item.IItemCondition;
Input Conditions
Link to input-conditions
These will affect the items that you can use to craft the resulting item. Remember, you can mix modifiers, to mix Damage and NBT-Tag, for example
ZenScript Copy<minecraft:iron_pickaxe>.anyDamage().onlyDamaged().withTag({display: {Lore: "Aren't we all butterflies?"}});
Damage
Link to damage
anyDamage
Link to anydamage
The input item's damage value does not matter for the recipe
ZenScript Copyitem.anyDamage();
onlyDamaged
Link to onlydamaged
The input item needs to be damaged. Only works in combination with anyDamage()
!
ZenScript Copyitem.anyDamage().onlyDamaged();
Damaged at least
Link to damaged-at-least
Input item's damage value needs to be at least the specified value
. Only works in combination with anyDamage()
!
ZenScript Copyitem.anyDamage().onlyDamageAtLeast(value as int);
Damaged at most
Link to damaged-at-most
Input item's damage value needs to be at most the specified value
. Only works in combination with anyDamage()
!
ZenScript Copyitem.anyDamage().onlyDamageAtMost(value as int);
Damaged between
Link to damaged-between
Input item's damage value needs to be between the specified min
and max
. Only works in combination with anyDamage()
!
ZenScript Copyitem.anyDamage().onlyDamageBetween(min as int, max as int);
transformDamage
Link to transformdamage
The input item will receive value
damage points and you will get it back, unless it breaks during the crafting process.
You can also use this to repair items by having a negative value
.
ZenScript Copyitem.transformDamage(value as int);
NBT-Tags
Link to nbt-tags
Sometimes you want your ingredients to require a specific NBT-Tag. The recipe doesn't care if your item has NBT-Tags other than the ones specified, So a pickaxe with a specific lore may also be enchanted!
If you use withTag
JEI will display it properly, if you use onlyWithTag
, JEI will only display a tagless item!
Here's how you do it:
ZenScript Copyitem.withTag(tag as IData);
item.onlyWithTag(tag as IData);
<minecraft:iron_pickaxe>.withTag({display: {Name: "Pickle the Pickleberry"}});
<minecraft:iron_pickaxe>.onlyWithTag({display: {Name: "Pickle the Pickleberry"}});
Output modifiers
Link to output-modifiers
If you can specify input conditions, it's not so hard to also define output conditions, or rather, output modifiers.
Damage
Link to damage-1
Your output item will have value
damage points.
ZenScript Copyitem.withDamage(value as int);
NBT-Tags
Link to nbt-tags-1
Your output item will have tag
as the NBT-Tag.
ZenScript Copyitem.withTag(tag as IData);
<minecraft:iron_pickaxe>.withTag({display: {Name: "Pickle the Pickleberry"}})
Registering custom Item Conditions
Link to registering-custom-item-conditions
You can also add your own itemConditions. These are special functions that accept the item itself as single parameter.
ZenScript CopyconditionedItem = item.only(function(itemStack as IItemStack) as bool {
var b as bool = true;
// do something with itemStack
return b;
});
The function needs to return a bool that is true if the item matches the condition.