배열은 같은 종류의 여러 항목을 포함하는 목록입니다.

It is declared using [ and ].

Imortant: you must initialize arrays to something, even if it's an empty array.

var floatArray as float []; won't give syntax errors, but upon reloading your game, you will get an error and your script won't work.

Instead, initialize empty arrays like this var floatArray as float [] = [];

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//배열은 "Hello" 와 "World"
val stringArray = ["Hello", "World"] as string[];

//배열은 1부터 3까지를 포함
val intArray = [1,2,3] as int[];

If you now think "wait, haven't I seen these brackets before?", you have. Remember recipes.add(out,[[],[],[]]);? This uses three arrays with each containing up to three entries to define a crafting table recipe.

배열의 캐스팅

Link to 배열의-캐스팅

You surely have noticed that all arrays here have the as statement appended.
Why you ask? This is because ZenScript sometimes cannot predict what type the items in the array are. This can be the cause of strange conversion error logs!
Better be safe than sorry and cast the Arrays to their correct types!
Also, if you cast to non-primitive types (everything except strings, ints and the same) be sure to import the corresponding package and be sure to do so at the TOP of the script:

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import crafttweaker.item.IItemStack;
val IArray = [<minecraft:gold_ingot>, <minecraft:iron_ingot>] as IItemStack[];

You can place Arrays in Arrays.

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val stringArray1 = ["Hello","World"] as string[];
val stringArray2 = ["I","am"] as string[];
val stringArray3 = ["a","beatuful"] as string[];
val stringArrayAll = [stringArray1,stringArray2,stringArray3,["Butterfly","!"]] as string[][];

배열 요소의 참조

Link to 배열-요소의-참조

You can refer to an element within an array by using it's place in the list. The first item in an Array is No. 0, the 2nd No.1 and so on.

If you want to refer to an item in a nested Array, you need two or more referers, as each removes one layer of the lists.

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/*
stringArray[0] is "Hello"
stringArray[1] is "World"
stringArray[2] is "I"
stringArray[3] is "am"
*/
val stringArray = ["Hello","World","I","am"] as string[];

//prints "Hello"
print(stringArray[0]);


//Nested Arrays
val stringArray1 = ["Hello","World"] as string[];
val stringArray2 = ["I","am"] as string[];
val stringArray3 = ["a","beautiful"] as string[];
val stringArrayAll = [stringArray1,stringArray2,stringArray3,["Butterfly","!"]] as string[][];

/*
stringArrayAll[0] is ["Hello","World"]
stringArrayAll[1] is ["I","am"]
stringArrayAll[2] is ["a","beautiful"]
stringArrayAll[3] is ["Butterfly","!"]

stringArrayAll[0][0] is "Hello"
stringArrayAll[0][1] is "World"
etc.
*/

//prints "World"
print(stringArrayAll[0][1]);

A loop is a function that repeats itself. You can use loops to apply an action to all elements in an Array

The main use of the for-loop is iterating through an array. Iterating means doing an action to all elements of an array.
You can use the break keyword to break the loop prematurely.

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import crafttweaker.item.IItemStack;

val IArray = [<minecraft:dirt>,<minecraft:planks>,<minecraft:diamond>] as IItemStack[];
val JArray = [<minecraft:grass>,<minecraft:log>,<minecraft:gold_ingot>] as IItemStack[];
val KArray = [<minecraft:wooden_axe>,<minecraft:golden_shovel>,<minecraft:emerald>] as IItemStack[];


//for [IntegerName, ] elementName in IArray {code}

for item in IArray {
    //IArray의 각각의 요소를 "item" 변수로 정의 (i.e. <minecraft:dirt>,<minecraft:planks>,<minecraft:diamond>)
    //그리고 이 변수를 사용!
    recipes.remove(item);
}

for i, item in IArray {
    //defines the variable "i" with each element Number of IArray (i.e. 0,1,2,...)
    //defines the variable "item" with each element of IArray (i.e. <minecraft:dirt>,<minecraft:planks>,<minecraft:diamond>)
    //Just use these variables now!

    //Crafts Item of IArray using item of JArray and KArray (i.e. Dirt with grass and wooden axe, planks with wood and golden shovel, diamond with gold ingot and emerald)
    recipes.addShapeless(item,[JArray[i],KArray[i]]);
}

for i in 0 to 10 {
    //defines the variable "i" with each number from 0 to 9 (i.e. 0,1,2,...,8,9)
    print(i);
}

for i in 10 .. 20 {
    //10 ~ 19까지의 숫자를 변수 "i"로 지정 (i.e. 10,11,12,...,18,19)
    print(i);
}

for item in loadedMods["minecraft"].items {
    //"minecraft"라는 modID를 가진 모드에 의해 추가된 각 아이템을 변수 "item"으로 지정하고 그 아이템의 제작법을 제거
    recipes.remove(item);
}

The while loop executes the given code as long as the given condition evaluates to true.
Alternatively, you can stop it using the break keyword.

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var i = 0; 

//i < 10 의 조건이 i가 10이 될때까지는 false이기 때문에 0 ~ 9까지를 출력
while i < 10 {
    print(i); 
    i += 1;
} 

print("루프가 끝나고 난 뒤의 i값: " + i);


//i > 0의 조건하에 i가 5가 되는 순간 루프를 빠져나가므로 10 ~ 6까지를 출력
while (i > 0) {
    if i == 5
        break;
    print(i);
    i -= 1;
}

print("루프가 끝나고 난 뒤의 i값: " + i);


for k in 1 .. 10 {
    if (k == 5)
        break;
    print(k);
}

배열에 아이템 추가하기

Link to 배열에-아이템-추가하기

While it is not recommended to do so, it is possible to add some Objects to Arrays.
You can only add single Objects to an array, you cannot add two arrays.
You use the + operator for array Addition:

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import crafttweaker.item.IItemStack;

val iron = <minecraft:iron_ingot>;
var array as IItemStack[] = [iron, iron, iron];

array += iron;
for item in array {
    print(item.displayName);
}