Reservoir
Link to reservoir
registerReservoir
Link to registerreservoir
Type | Data Type |
---|---|
Type Name Identifier | Data Type String |
Type Fluid | Data Type Fluidstack |
Type Minimum Size | Data Type Integer |
Type Maximum Size | Data Type Integer |
Type Replenish Rate | Data Type Integer |
Type Weight | Data Type Integer |
Weight
Link to weight
Weight is the Weighted Chance of a chunk containing that specific fluid reservoir. The weight is counted as in X in Total.
So if you have 5 Reservoir values at: 5, 5, 6, 8, 10
Then each respective entry will have a weighted chance of:
Copy5 in 34
5 in 34
6 in 34
8 in 34
10 in 34
Code Example:
Link to code-example
ZenScript Copymods.immersivepetroleum.Reservoir.registerReservoir(String name, ILiquidStack fluid, int minSize, int maxSize, int replenishRate, int weight);
mods.immersivepetroleum.Reservoir.registerReservoir("WaterTest", <liquid:water>, 48000, 64000, 200, 5);