ExplosionStart
Link to explosionstart
The ExplosionStart Event is fired shortly before an explosion starts. If canceled, the explosion will not happen.
Event Class
Link to event-class
You will need to cast the event in the function header as this class:
crafttweaker.event.ExplosionStartEvent
You can, of course, also import the class before and use that name then.
Event interface extensions
Link to event-interface-extensions
ExplosionStart Events implement the following interfaces and are able to call all of their methods/getters/setters as well: