The PlayerRespawn Event is fired whenever a player respawns.

You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerRespawnEvent
You can, of course, also import the class before and use that name then.

Event interface extensions

Link to event-interface-extensions

PlayerRespawn Events implement the following interfaces and are able to call all of their methods/getters/setters as well:

The following information can be retrieved from the event:

ZenGetterReturn Type
ZenGetter
player
Return Type
IPlayer
ZenGetter
endConquered
Return Type
bool (states if the respawn is because of the end portal)