PartType
Link to parttype
A PartType can be seen as a group that several parts fit in, e.g. items
Импорт пакета
Link to импорт-пакета
It might be required for you to import the package if you encounter any issues, so better be safe than sorry and add the import.
import mods.contenttweaker.PartType;
Retrieving such an object
Link to retrieving-such-an-object
You can use the MaterialSystem to either retrieve an existing PartType object or create an entirely new one.
Check out below entry to learn how to create a new PartType.
Following types are pre-registered:
- item
- block
- ore
- fluid
- armor
- minecart
ZenMethods
Link to zenmethods
You can retrieve the following information from a PartType:
ZenMethod | Возвращаемый тип |
---|---|
ZenMethod getName() | Возвращаемый тип string |
You can set the following information on a PartType:
ZenMethod | Parameter Type |
---|---|
ZenMethod setData(IPartDataPiece[] data); | Parameter Type IPartDataPiece[] data |
Create a new PartType
Link to create-a-new-parttype
If you, for whatever reason would ever need to register a new PartType, you will need to know two things:
- What name the new partType will have
- How MaterialParts created from Parts that are of this type will be registered
The first is simple, it's a string.
The second is a bit trickier, it's a function that takes a MaterialPart as input:
ZenScript Copy#loader contenttweaker
import mods.contenttweaker.MaterialSystem;
val ourType = MaterialSystem.createPartType("cool_type", function(materialPart){
});
//Use the new type to create a Part
val ourPart = mods.contenttweaker.MaterialSystem.getPartBuilder().setName("cool_part").setPartType(ourType).build();
//Create a new Material and register the newly created part.
val ourMaterial = MaterialSystem.getMaterialBuilder().setName("Lawrencium").setColor(15426660).build();
ourMaterial.registerPart(ourPart);