DamageSource Bracket Handler

Link to damagesource-bracket-handler

The Damage Source Bracket Handler allows you to refer to IDamageSources in the game.

If the Damage source is not one of the predefined ones, this will create a new one with the given name.

Preregistered Damage Source Types
  • IN_FIRE
  • LIGHTNING_BOLT
  • ON_FIRE
  • LAVA
  • HOT_FLOOR
  • IN_WALL
  • CRAMMING
  • DROWN
  • STARVE
  • CACTUS
  • FALL
  • FLY_INTO_WALL
  • OUT_OF_WORLD
  • GENERIC
  • MAGIC
  • WITHER
  • ANVIL
  • FALLING_BLOCK
  • DRAGON_BREATH
  • FIREWORKS
ZenScript
Copy
<damageSource:type>;

<damageSource:IN_FIRE>;