IEnchantmentDefinition
Link to ienchantmentdefinition
An IEnchantmentDefinition is the actual Enchantment, it does not posess a level, but you can use this to retrieve information on the Enchantment.
Импорт пакета
Link to импорт-пакета
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import.
import crafttweaker.enchantments.IEnchantmentDefinition;
Retrieving such an object
Link to retrieving-such-an-object
You can retrieve such an object from the Enchantment Bracket handler or from an IEnchantment object.
Геттеры/сеттеры
Link to геттерысеттеры
ZenGetter | ZenSetter | Тип |
---|---|---|
ZenGetter id | ZenSetter | Тип int |
ZenGetter name | ZenSetter name | Тип string |
ZenGetter maxLevel | ZenSetter | Тип int |
ZenGetter minLevel | ZenSetter | Тип int |
ZenGetter isAllowedOnBooks | ZenSetter | Тип boolean |
ZenGetter isTreasureEnchantment | ZenSetter | Тип boolean |
ZenGetter isCurse | ZenSetter | Тип boolean |
ZenGetter registryName | ZenSetter | Тип string |
ZenMethods
Link to zenmethods
canApply
Link to canapply
Checks if the enchantment can be put on the item.
First method checks in general, second checks if the item can be enchanted to this enchantment using the enchantment Table.
Both return a bool and require an IItemStack as input parameter.
ZenScript Copyench.canApply(IItemStack item);
ench.canApplyAtEnchantmentTable(IItemStack item);
getEnchantability
Link to getenchantability
Checks what enchantability the item must have for the Enchantment at the given level.
Both methods return an int and take the level of the enchantment as int parameter.
ZenScript Copyench.getMinEnchantability(int level);
ench.getMaxEnchantability(int level);
getTranslatedName
Link to gettranslatedname
Returns the translated name (e.g. "smite IV").
Returns a string and requires the level of the enchantment as int parameter.
Does the same as IEnchantment's .displayName
ZenGetter!
objectzenscriptivec Copyench.getTranslatedName(int level);
makeEnchantment
Link to makeenchantment
By giving an EnchantmentDefinition a level you can make an IEnchantment out of it:
ZenScript Copyench.makeEnchantment(int level);
ench * level;
Сравнение с другими объектами IEnchantmentDefinition
Link to сравнение-с-другими-объектами-ienchantmentdefinition
You can use the ==
operator to check if two enchantments are the same.
This means if they have the same id.
ZenScript Copyif(enchA == enchB)
print("Same!");
Пример
Link to пример
ZenScript Copyimport crafttweaker.enchantments.IEnchantmentDefinition;
import crafttweaker.data.IData;
val array as IEnchantmentDefinition[] = [<enchantment:minecraft:protection>,<enchantment:minecraft:fire_protection>,<enchantment:minecraft:feather_falling>,<enchantment:minecraft:blast_protection>,<enchantment:minecraft:projectile_protection>,<enchantment:minecraft:respiration>,<enchantment:minecraft:aqua_affinity>];
var map as IData = {};
for ench in array {
map += ench.makeEnchantment(3).makeTag();
}
print(map.asString());
recipes.addShapeless("Supo", <minecraft:golden_sword>.withTag(map), [<minecraft:iron_sword>, <minecraft:golden_sword>]);