IEntityLiving
Link to ientityliving
A living Entity is one that has health and that can die.
Unlike IEntityLivingBase however, players aren't IEnitiyLiving objects!
Импорт пакета
Link to импорт-пакета
It might be required for you to import the package if you encounter any issues (like casting an Array), so better be safe than sorry and add the import.
import crafttweaker.entity.IEntityLiving;
Extending
Link to extending-ientitylivingbase
IEntityLiving extends IEntityLivingBase. That means all functions available to IEntityLivingBase objects also are available to IEntityLiving objects.
Методы
Link to методы
Геттеры/сеттеры
Link to геттерысеттеры
ZenGetter | ZenSetter | Тип |
---|---|---|
ZenGetter attackInterval | ZenSetter | Тип int |
ZenGetter attackTarget | ZenSetter attackTarget | Тип IEntityLivingBase |
ZenGetter canBeSteered | ZenSetter | Тип bool |
ZenGetter canPickUpLoot | ZenSetter canPickUpLoot | Тип bool |
ZenGetter canSpawnHere | ZenSetter | Тип bool |
ZenGetter getLeashedToEntity | ZenSetter | Тип IEntity |
ZenGetter isAIDisabled | ZenSetter isAIDisabled | Тип bool |
ZenGetter isAIDisabled | ZenSetter isAIDisabled | Тип bool |
ZenGetter isColliding | ZenSetter | Тип bool |
ZenGetter isLeashed | ZenSetter | Тип bool |
ZenGetter isLeftHanded | ZenSetter isLeftHanded | Тип bool |
ZenGetter isNoDespawnRequired | ZenSetter | Тип bool |
ZenGetter maxSpawnedInChunk | ZenSetter | Тип int |
ZenGetter | ZenSetter moveForward | Тип float |
ZenGetter | ZenSetter moveStrafing | Тип float |
ZenGetter | ZenSetter moveVertival | Тип float |
ZenGetter renderSizeModifier | ZenSetter | Тип float |
ZenMethods
Link to zenmethods
Play living sound
Link to play-living-sound
Requires no parameters.
Returns nothing.
ZenScript CopyebtLiv.playLivingSound();
Spawn explosion particles
Link to spawn-explosion-particles
Requires no parameters.
Returns nothing.
ZenScript CopyebtLiv.spawnExplosionParticle();
Set the drop chance for an Equipment Slot
Link to set-the-drop-chance-for-an-equipment-slot
Requires an IEntityEquipmentSlot object and a float.
Returns nothing.
ZenScript CopyebtLiv.setDropChance(IEntityEquipmentSlot slot, float chance);
Enable Persistence
Link to enable-persistence
Requires no parameters.
Returns nothing.
ZenScript CopyebtLiv.enablePersistence();
Leashes
Link to leashes
First method requires an IEntity object, a boolean and returns nothing. Second method requires two booleans and returns nothing.
Third method requires an IPlayer object and returns a bool.
ZenScript CopyebtLiv.setLeashedToEntity(IEntity enttiy, boolean sendAttachNotification);
ebtLiv.clearLeashed(boolean sendPacket, boolean dropLead);
ebtLiv.canBeLeashedTo(IPlayer player);