EntityLivingUpdate

Link to entitylivingupdate

EntityLivingUpdateEvent is fired when an Entity is updated. If this event is canceled, the Entity does not update.

Класс события

Link to класс-события

You will need to cast the event in the function header as this class:
crafttweaker.event.EntityLivingUpdateEvent
You can, of course, also import the class before and use that name then.

Наследование от интерфейсов событий

Link to наследование-от-интерфейсов-событий

EntityLivingUpdateEvent implements the following interfaces and are able to call all of their methods/getters/setters as well: