EntityLivingUpdate
Link to entitylivingupdate
EntityLivingUpdateEvent is fired when an Entity is updated. If this event is canceled, the Entity does not update.
Класс события
Link to класс-события
You will need to cast the event in the function header as this class:
crafttweaker.event.EntityLivingUpdateEvent
You can, of course, also import the class before and use that name then.
Наследование от интерфейсов событий
Link to наследование-от-интерфейсов-событий
EntityLivingUpdateEvent implements the following interfaces and are able to call all of their methods/getters/setters as well: