This event is fired whenever a Living Entity creature is killed in order to calculate the looting level. The value can be increased or decreased or left as-is. The value may have already been modified by other events, but the original value is not included.

Класс события

Link to класс-события

You will need to cast the event in the function header as this class:
crafttweaker.event.LootingLevelEvent
You can, of course, also import the class before and use that name then.

Наследование от интерфейсов событий

Link to наследование-от-интерфейсов-событий

LootingLevel Events implement the following interfaces and are able to call all of their methods/getters/setters as well:

Геттеры/сеттеры

Link to геттерысеттеры

The following information can be retrieved/set during the event:

ZenGetterZenSetterТип
ZenGetter
lootingLevel
ZenSetter
lootingLevel
Тип
int
ZenGetter
damageSource
ZenSetter
Тип
IDamageSource