PlayerAnvilRepair
Link to playeranvilrepair
The PlayerAnvilRepair Event is fired whenever a player crafts something in the anvil.
You can change the chance that the anvil is damaged.
Класс события
Link to класс-события
You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerAnvilRepairEvent
You can, of course, also import the class before and use that name then.
Наследование от интерфейсов событий
Link to наследование-от-интерфейсов-событий
PlayerAnvilRepair Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
ZenGetters
Link to zengetters
Следующая информация может быть получена от события:
ZenGetter | ZenSetter | Возвращаемый тип |
---|---|---|
ZenGetter player | ZenSetter | Возвращаемый тип IPlayer |
ZenGetter itemInput | ZenSetter | Возвращаемый тип IItemStack |
ZenGetter itemIngredient | ZenSetter | Возвращаемый тип IItemStack |
ZenGetter itemResult | ZenSetter | Возвращаемый тип IItemStack |
ZenGetter breakChance | ZenSetter breakChance | Возвращаемый тип float |