PlayerAnvilRepair

Link to playeranvilrepair

The PlayerAnvilRepair Event is fired whenever a player crafts something in the anvil.
You can change the chance that the anvil is damaged.

Класс события

Link to класс-события

You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerAnvilRepairEvent
You can, of course, also import the class before and use that name then.

Наследование от интерфейсов событий

Link to наследование-от-интерфейсов-событий

PlayerAnvilRepair Events implement the following interfaces and are able to call all of their methods/getters/setters as well:

Следующая информация может быть получена от события:

ZenGetterZenSetterВозвращаемый тип
ZenGetter
player
ZenSetter
Возвращаемый тип
IPlayer
ZenGetter
itemInput
ZenSetter
Возвращаемый тип
IItemStack
ZenGetter
itemIngredient
ZenSetter
Возвращаемый тип
IItemStack
ZenGetter
itemResult
ZenSetter
Возвращаемый тип
IItemStack
ZenGetter
breakChance
ZenSetter
breakChance
Возвращаемый тип
float