Fired when the EntityPlayer is cloned, typically caused by the network sending a RESPAWN_PLAYER event. Either caused by death, or by traveling from the End to the overworld.

Класс события

Link to класс-события

You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerCloneEvent
You can, of course, also import the class before and use that name then.

Наследование от интерфейсов событий

Link to наследование-от-интерфейсов-событий

PlayerRespawn Events implement the following interfaces and are able to call all of their methods/getters/setters as well:

Следующая информация может быть получена от события:

ZenGetterВозвращаемый тип
ZenGetter
originalPlayer
Возвращаемый тип
IPlayer
ZenGetter
wasDeath
Возвращаемый тип
bool (states if the event is because the player died)