PlayerClone
Link to playerclone
Fired when the EntityPlayer is cloned, typically caused by the network sending a RESPAWN_PLAYER event. Either caused by death, or by traveling from the End to the overworld.
Класс события
Link to класс-события
You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerCloneEvent
You can, of course, also import the class before and use that name then.
Наследование от интерфейсов событий
Link to наследование-от-интерфейсов-событий
PlayerRespawn Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
ZenGetters
Link to zengetters
Следующая информация может быть получена от события:
ZenGetter | Возвращаемый тип |
---|---|
ZenGetter originalPlayer | Возвращаемый тип IPlayer |
ZenGetter wasDeath | Возвращаемый тип bool (states if the event is because the player died) |