The PlayerLoggedIn Event is fired whenever a player logs in.

Класс события

Link to класс-события

You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerLoggedInEvent
You can, of course, also import the class before and use that name then.

Наследование от интерфейсов событий

Link to наследование-от-интерфейсов-событий

PlayerLoggedIn Events implement the following interfaces and are able to call all of their methods/getters/setters as well:

Следующая информация может быть получена от события:

ZenGetterВозвращаемый тип
ZenGetter
player
Возвращаемый тип
IPlayer