IItemUse Function
Link to iitemuse-function
An itemUseFunction is called whenever the associated item is used on a block.
Importing the package
Link to importing-the-package
It might be required for you to import the package if you encounter any issues, so better be safe than sorry and add the import.
import mods.contenttweaker.IItemUse;
Parameters
Link to parameters
The IItemUse function is a function with the following parameters (In this order):
- ICTPlayer player → The player doing the right-click
- IWorld world → The world the player is in
- IBlockPos pos → The Position of the block the item is used on
- Hand hand → The used Hand (main or off)
- Facing facing → The side of the block the item is used on
- Position3f blockHit → The block's relative X,Y and Z coordinate → All three are between 0 and 1
The function needs to return an ActionResult object.
Example
Link to example
ZenScript Copy#loader contenttweaker
import mods.contenttweaker.VanillaFactory;
import mods.contenttweaker.ActionResult;
var item = VanillaFactory.createItem("fake_flint");
item.maxStackSize = 1;
item.maxDamage = 50;
item.onItemUse = function(player, world, pos, hand, facing, blockHit) {
var firePos = pos.getOffset(facing, 1);
if (world.getBlockState(firePos).isReplaceable(world, firePos)) {
world.setBlockState(<block:minecraft:fire>, firePos);
player.getHeldItem(hand).damage(1, player);
return ActionResult.success();
}
return ActionResult.pass();
};
item.register();