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import mods.roots.Costs;

Static Properties

Link to static-properties

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Costs.no_cost // No Cost

Costs.additional_cost // Additional Cost

Costs.all_cost_multiplier // Modifies all existing costs

Costs.specific_cost_adjustment // Adjusts a specific cost

Costs.specific_cost_multiplier // Multiplies a specific cost

Specifically used for the spell properties, these costs are used as part of the parameters for Spell.setModifierCost.