EntityLivingSpawnEvent
Link to entitylivingspawnevent
The EntityLivingSpawn Event is fired whenever an entity tries to join or leave a world.
It has one subclass, the EntityLivingExtendedSpawnEvent that also contains an IMobSpawnerBaseLogic reference.
Event Class
Link to event-class
You will need to cast the event in the function header as this class:
crafttweaker.event.EntityLivingSpawnEvent
crafttweaker.event.EntityLivingExtendedSpawnEvent
You can, of course, also import the class before and use that name then.
Event interface extensions
Link to event-interface-extensions
EntityLivingSpawn Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
ZenGetters
Link to zengetters
The following information can be retrieved from the event:
ZenGetter | 类型 |
---|---|
ZenGetter world | 类型 IWorld |
ZenGetter x | 类型 float |
ZenGetter y | 类型 float |
ZenGetter z | 类型 float |
ZenGetter | 类型 |
ZenGetter spawner (Extended Only) | 类型 IMobSpawnerBaseLogic |
Event functions
Link to event-functions
The despawn event also offers three functions to change the event outcome:
ZenMethod | 描述 |
---|---|
ZenMethod allow | 描述 Forces the entity to (de)spawn |
ZenMethod deny | 描述 Forces the entity not to (de)spawn |
ZenMethod pass | 描述 Sets the event result to the default state |