LivingEntityUseItem

Link to livingentityuseitem

The LivingEntityUseItem event is fired whenever an entity starts using an item, stops doing so, after the player finishes using an item and each tick they use the item.
Since that would be called far too often, there are 4 subEvents that are only called in their specific case.

It might be required to import the class to avoid errors.

ZenScript
Copy
//Base Event
import crafttweaker.event.EntityLivingUseItemEvent.All;

//Specific Events
import crafttweaker.event.EntityLivingUseItemEvent.Start;
import crafttweaker.event.EntityLivingUseItemEvent.Tick;
import crafttweaker.event.EntityLivingUseItemEvent.Stop;
import crafttweaker.event.EntityLivingUseItemEvent.Finish;

Event interface extensions

Link to event-interface-extensions

LivingEntityUseItem Events implement the following interfaces and are able to call all of their methods/getters/setters as well:

ZenGetters/ZenSetters

Link to zengetterszensetters

The following information can be retrieved/set during the event:

ZenGetter返回值类型
ZenGetter
player
返回值类型
IPlayer
ZenGetter
isPlayer
返回值类型
bool
ZenGetter
item
返回值类型
IItemstack
ZenGetter
duration
返回值类型
int
ZenSetter参数类型
ZenSetter
duration
参数类型
int