PlayerAnvilRepair

Link to playeranvilrepair

The PlayerAnvilRepair Event is fired whenever a player crafts something in the anvil.
You can change the chance that the anvil is damaged.

You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerAnvilRepairEvent
You can, of course, also import the class before and use that name then.

Event interface extensions

Link to event-interface-extensions

PlayerAnvilRepair Events implement the following interfaces and are able to call all of their methods/getters/setters as well:

The following information can be retrieved from the event:

ZenGetterZenSetter返回值类型
ZenGetter
player
ZenSetter
返回值类型
IPlayer
ZenGetter
itemInput
ZenSetter
返回值类型
IItemstack
ZenGetter
itemIngredient
ZenSetter
返回值类型
IItemstack
ZenGetter
itemResult
ZenSetter
返回值类型
IItemstack
ZenGetter
breakChance
ZenSetter
breakChance
返回值类型
float