PlayerAttackEntity

Link to playerattackentity

The PlayerAttackEntity Event is fired whenever a player attacks an Entity.

You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerAttackEntityEvent
You can, of course, also import the class before and use that name then.

Event interface extensions

Link to event-interface-extensions

PlayerAttackEntity Events implement the following interfaces and are able to call all of their methods/getters/setters as well:

The following information can be retrieved from the event:

ZenGetter返回值类型
ZenGetter
canceled
返回值类型
布尔值
ZenGetter
player
返回值类型
IPlayer
ZenGetter
target
返回值类型
IEntity
  • event.cancel() sets the event as cancelled.