PlayerSetSpawn
Link to playersetspawn
The PlayerSetSpawn Event is fired whenever a player's spawn location changes.
It can be canceled to prevent further processing.
Event Class
Link to event-class
You will need to cast the event in the function header as this class:
crafttweaker.event.PlayerSetSpawnEvent
You can, of course, also import the class before and use that name then.
Event interface extensions
Link to event-interface-extensions
PlayerSetSpawn Events implement the following interfaces and are able to call all of their methods/getters/setters as well:
ZenGetters
Link to zengetters
The following information can be retrieved from the event:
ZenGetter | 返回值类型 |
---|---|
ZenGetter player | 返回值类型 IPlayer |
ZenGetter isForced | 返回值类型 bool |
ZenGetter newSpawn | 返回值类型 IBlockPos |